They did it! They finally did it! Here we finally have what I’ve been asking for, a Bloodrayne tale stretched to three issues instead of just one. Not only did they provide us with a totally developed story, but they also got Troy Wall to write the script. I assume this means they figured out that he was by far the strongest writer of the series. Naturally when I saw this I was quite excited.
“Plague of Dreams” is written in the expected Troy Wall fashion, fully developed story with great twists. He also constructed another adversary worthy of Rayne to face off against. This one is so much more diabolical and full in comparison with his work on “Lycan Rex.” Here we run into Garek, a Dhampir with telepathic powers. Not only is that formidable in itself he’s also hell bent on destroying humanity. He’s trying to unite all the vampires in the world, because thanks to the Brimstone Society their numbers have begun to dwindle. He primarily blames Brimstone for this and they are his first target. Naturally it’s going to be up to Agent Rayne to stop this mad villain… or has she finally met her match? Not everything is as it seems either! I don’t want to give away any more of the story because the revelations we find in here tie some stuff together really well, better than other writers could have. I will say this though; the underlying concept that the Brimstone society is hiding something from Rayne is heavily touched upon in here. It’s really cool, they don’t really let us see what’s going on behind the scenes, but there is something amiss! I really hope we find out in the near future.
They decided to bring back Robinson to do the art. As I’ve mentioned before I wasn’t too particular on his style, but he can get the job done. I think overall he did a decent job behind the pencil. The scenes in one of Kagan’s old castles, I feel, were captured the best and the strongest part of this series. Albeit a small section of the overall story, it just felt like he captured those moods succinctly. However, it still feels like something is off in his rendition of Rayne, I really can’t put my finger on it. But there’s something about her that’s not nearly as sexy and imposing as I think she is represented in the video games. Granted in this script we see a little more of the fragile feminine side of Rayne, due to all the psychic pressure Garek imposes on her. But still… even in those emotional and tear filled scenes Rayne, to me, would still exude something akin to power despite how fragile she may appear. Just my thoughts on the how the imagery turned out.
Overall this was a great read. The script was very well developed and gave us a lot of conclusions. It was also smart enough to setup new mysteries for us to ponder over and that’s part of the grace Wall has in his writings and what kept me hoping for this series in the end. While it feels like you really wouldn’t need to read much of the other issues before this, I would still recommend it, because they are brining up a couple things from prior issues in this script. This series gives me hope! I hope Wall becomes the full time writer of the series; he’s definitely the best at it. Robinson’s art is quite decent as well and adds its own atmosphere to Wall’s script on a level I don’t think anyone will really be disappointed with. Definitely the best Bloodrayne issues so far!
Overall Rating: 4.0/5.0